![]() And you should mention that a right-click will give some menu options. Please make it available for the walls too. Hi Paul, thank you for the new functions! Preferably don't download an engine unless you have read the forum thread referencing it so you know the assocaited features and potential problems. It is always best to use matching (ie latest) CSBwin and CSBuild files. Always check the date codes for newest files. Note that sometimes the newest Csbwin/Csbuild will reside in a zip package that is highlighting a new feature. The lastest stable release of CSBwin/CSBuild containing all the files needed to run the game is still the one available from the encyclopaedia. The above directory is unsorted and contains all the latest test engines and upgrades for bugs reported and features suggested by CSBwin users. Primitive, but honorable for the pioneer that it was.Many complete, stable games are available in neatĮxperimental versions for experts are also available.įor ease of use, here's the link to Paul's web-space where you can download the latest versions of CSB for Windows/Linux and CSBuild. When the first players encountered Gato, you can imagine they thought it was pretty significant. Gato was the Pong of submarine simulations. Your primary strategic objective was to complete as many missions as possible with the supplies you carry before returning to the quadrant where your subtender waits. Resource management was one of the game's subtler features. Some messages may be enemy fakes designed to trap you." How's that for early efforts at realism? You were instructed to keep in mind "the enemy may break Allied code at some point. You pressed the "M" key for new missions and they were transmitted by Morse code. The mission area was very limited-a group of islands in the Pacific, which was subdivided into 20 "quadrants". Although it simulated GATO class subs, there were only four bow torpedo tubes available.Īll functions were generated by the keyboard (mouse? what's a mouse?). ![]() The graphics were very limited, CGA with stick figures for ships, of which there were five enemy types. ![]() As the submarine history page at Subsim.Ĭom describes it: "This was the first sub simulator for a personal computer. The first World War II submarine simulation ever made for the PC, GATO was a true pioneer in this niche genre, an ambitious sim that features a lot of realistic instruments and weapons. ![]()
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